Once in place, they will automatically slide into place and not move further into the blades, so don't worry about that. The objective here as the Riddler states is to guide an electric charge through the maze of pipes to it's destination. This will take you across to the other side of the room where the third and final pad is waiting for you to connect with it. Note the metal floor panels underfoot as they will shortly be electrified later in the puzzle. Batman: Arkham Knight Riddler Trials locations guide continues on Page 2 with Riddler Trial 6-10. The new challenge are blocks that fall down from the ceiling toward the glowing green square.
There's no time like the present, so quickly drop attack any of your non-essential targets and take them all out - they're only armed with melee weapons so don't expect a difficult fight. Come to a stop then activate the Line of Duty mission from your menu. Talk to Catwoman and head towards the green door. Numeracy 101 Get back to Orphanage with Batman. Back up against the wall as much as you can and then floor the accelerator and trigger the afterburner to make it across the gap to the far side. The second wave has four reds and two blues, so take control of Catwoman again to engage them.
In other words I help partners grow their channel. First, however, he demands that you visit Chinatown and complete his trial. Use this time to observe the colour of the screen in front of the Riddler and attack him in the face with the relevant character blue for Batman, red for Catwoman. Collect it as Catwoman to finish off this Riddle. When the elevator comes to a halt, drive out to obtain a code which allows you to interact with objects in these riddles. The puzzle here is about throwing the batarang at the green buttons, which will turn the circles in the flooring each button corresponds to a different fragment of the floor.
When the elevator stops, you'll find yourself facing a massive circular drain full of water. Throw batarangs at the dots of the lit question marks to rotate the layers. Unsurprisingly, the Riddler won't let you escape without a fight - and he sets ten fabulously-attired robots loose in the room. I'm stuck in there with Catwoman and Batman, whilst Riddler's face is stuck on projections on all sides of the room. Move the Batmobile over to grab point two and rotate the ring so that the path over at point three is clear you should be able to rotate the turret to check. As Catwoman, remember the digits that appear above the question marks, switch to Batman and throw the batarangs at them.
The correct cage with the key is shown on the picture. As usual you'll have to work out a board to reveal the key Catwoman should take in the orphanage. Next, rev your engine carefully to deploy an electrical charge. This will free the trophy. After the brief conversation, enter the glowing door to the intro to physics room.
Power Winch down three and move the wall to open the final hole. Move the Batmobile onto the red square button nearby then trigger the Riddler Blockade so that the red panels pop out and the green panels go in. The ring you just completed was number one, so drive the Batmobile over to the grab point next to the number two. Next, glance north-west and locate the large red tower. . First, scan the strange markings on the right side of the corpse's chest.
To locate the correct key, you need to figure out which of the cabinets tallies with the red dot on Batman's screen. Before winching yourself up however, turn the turret to look at the newly appeared circular entrance across from you. Truthfully, it's a pretty easy puzzle to solve: just look for the single row consisting of three cabinets in Catwoman's vicinity - it's the one at the back of the grid from her starting position. You're now able to pursue it whenever you're ready. Resume control of Batman then exit the cavern, riding back up the elevator and out onto the city streets. Back in your vehicle, accelerate across the red platform.
At the end of the trial, there is a fight against 10 Riddler's henchmen. I can't hack it to get inside the room. Each working light bulb represents a safe spot on the floor for the second character. You'll see two pressure pads on opposite sides of the room. Condamned The final Batmobile race takes place beneath Ranelagh Ferry Terminal in northeastern Miagani Island. You need to reach the room with the first puzzle to solve.
Exit the building and you're prompted to decide whether you wish to focus on rescuing Catwoman or resume your search for Oracle. This also unlocks the first of several doors around the orphanage, all leading to more challenges and keys - feel free to explore them at your leisure later. To complete this part of the challenge, drive onto the bright green pressure plate next to the Riddler's screen. A new type of robots will come soon after — red and blue ones. Place Batman on the blue and Catwoman on the red pressure plate. After completing this simple task, you will need to deal with a swarm of simple Riddler bot enemies they act similarly to basic thugs , just pound away at them and they will soon disintegrate. One straight ahead, one around the corner to the right and another on the wall behind everything on the left side.