Jump over the Earth Spikes he shoots out of the ground. Additionally, they can freeze enemies which further prevents damage. If your strength is high enough, you can plow through enemies that you'd be able to oneshot anyway. When you aren't using another combination, keep this one on at all times. Thunderbird: Were-Panther in Chapel Tower. Pillars have angry faces on their rear side, which will spurt arrows when woken, and the bats are a total peeve. Similar to the card, but it replaces your whip with a different weapon such as a sword.
Etymology was the Roman god of the sea. Not only does it have full homing abilities and can change direction instantly, it hits for multiple times before disappearing. Creature cards mythical beasts really and God cards Roman Gods specifically. Very useful for climbing the towers infested with Bats and Medusa Heads. They're quite weak and easy to destroy, however, so they're not much of a threat.
The Dagger is the first Sub-Weapon you will come across, and like the others, had several advantages and disadvantages. They are also more powerful. Has the potential of change. The combination doubles the number of received so 2 for a small, 10 for a large , which expedites replenishing hearts after a boss fight. Equivalent to Cronus in Greek mythology.
Still, if you can pull it off, it's quite useful Contributed By: BendragonX. As of January 2015, you can now pick up the game on the as a Virtual Console title in all regions. Be careful in skeleton form, since all damage you take becomes 9999, so you always die. As the number of enemies weak against plant are few and far between, this isn't a particularly useful combo, but the 10% bonus is good until you get a venus card. The Axe Armor, like its name implies, wields a hefty axe, similar to the Sub-Weapon you can throw. Equivalent to Hades in Greek mythology. This makes your strategies differ from game to game, and oftentimes can make things more difficult.
With it, you can break the gray stone blocks and harm enemies. The Stopwatch, also known as the Clock, is a very powerful Sub-Weapon. In any case, equipping the most helpful Equip Item for the right situation is very important in deciding your success. If you rest on the upper platform, you'll be able to get in a lot of hits. Go back out and down to the lowest passage, bypassing Room 4-A. You will turn into a bear.
Exploration and combat with enemies also yields items that will make Nathan more powerful. Some cards are more common, and can be found from multiple enemies, whereas some are so hard to find, only 1 enemy will drop them. However, as it takes two or three seconds to fully charge, and you can't move while charging, its usefulness is somewhat limited. Regardless of where you go, this is the most annoying card to get, and can only be found after you get the. The game caught some flak upon release for allegedly having graphics so dark and poorly-defined that it was nearly impossible to see what was going on on the screen. This portion of the battle is easy, however, the second portion is rather difficult. There aren't to many Hidden Rooms that you break open the floor to get to, so finding Room 2 is quite difficult.
You can tell they're coming when you spot a puff of smoke coming from the ground. In the end, Nathan defeats Dracula, causing his vast castle to crumble. Apollo: Arch Demon in Underground Storage. Be careful not to touch them, as they will poison you if you do. When you come back, they'll be gone.
Shortly after, in 1987, the first big Castlevania game was born, simply titled Castlevania. This is an easter egg made for amusement, not something to use for getting through the game. If an enemy comes in contact with these flames, they will be damaged severely. You can use these immobilized creatures as steps to get up in a tall room. It doesn't offer full protection, but will probably be more than enough until you can use the combo. In addition to flying around, he usually swoops down to attack you.