Laying Low M1 Don't have any gem higher than grade 3 at field M1. Here's some stats for my fellow anal retentives: R1 - Haunting - Maxxed difficulty. Completion There are no drops for completing this field, but you receive a one time bonus of +13 skill points. The white is level 37 and black is 38. I'm currently using taken from a run I'm in at the moment, wave 37 Gems in the traps: 2 parts black, 1 part red, 1 part blue, 4 parts orange. It was Abandoned Anyway Destroy a dwelling.
This tower defense game uses gems to power attacks on Reavers trying to destroy your magic orb. Self Defense Strengthen your orb by dropping a gem on it. Hyper Gem Create a grade 3 gem with 600 effective max damage. Long Crawl Use only slowing gems at field G4. Clear Sky B3 Don't use any strike spells at field B3. Dry Puddle Harvest all mana from a mana shard. Ice Wise Gain 700 xp with freeze spell crowd hits.
Orange Wand Reach wizard level 40. Getting Serious Have a grade 1 gem with 1. Freezing Wounds Freeze a monster 3 times. The Forgotten even let the player live to that end after their initial separation at the Scythe Gate. Mighty Create a gem with a raw minimum damage of 1300 or higher.
Laying Low J3 Don't have any gem higher than grade 4 at field J3. Melting Pulse Hit 75 frozen monsters with shrines. With all the nerfs to gems and shrines, endurance becomes almost impossible for me around wave 350 very roughly on max difficulty. In the end you were the Forgotten's pawn she used to break into the one place that she could not enter or corrupt. Snowball Drop 27 gem bombs while it's snowing.
Ensnared Kill 12 monsters with gems in traps. My current game I have a gem with the white, and a copy with blacks to see what happens. Nest Blaster C5 Destroy 2 monster nests at field C5 before wave 13. Stones to Ashes Demolish one of your structures. No More Towers T1 Don't build any towers at field T1. Only hit points vary, depending on difficulty and field.
Impaling Charges Deliver 250 one hit kills. Numbled Spikes Kill 20 frozen monsters with bolt. Early Harvest K5 Harvest 24. They Keep Coming E1 Beat 45 waves at field E1. Power Node Activate the same shrine 5 times.
I'm using Wake of Eternity on the front end of the mob to send as many back to the beginning as possible, after they pass the last gem to keep more of them in the trap zone. Ill Experiment Gain 120 xp with curse spell crowd hits. Battle Heat Gain 200 xp with kill chains. Broken Seal Free a sealed gem. Senior Grade Create a grade 12 gem.
Laying Low E2 Glaring Don't have any gem higher than grade 4 at field E2 on glaring difficulty. Spend 870 mana on banishment. Teleport Lag Banish a monster at least 5 times. Glue Gun Create a grade 9 pure slowing gem at field C2. Ghost Spotter M7 Kill an apparition at field M7.